Hunter

Whether their motive is one of public service or merely seeking a thrill, hunters use their skills to track supernatural predators back to their lairs and end the menace they pose to society.

Recommended Profession:

Hit Points - 12 Skill Points - 6

Class Abilities
Track (Ex): A hunter adds their class level to skill checks for tracking.

Sneak Attack (Ex): A hunter does extra damage anytime their target would be denied their dexterity bonus to AC or are flanked by the hunter. At first level, the extra damage is 1d6. At 5th level it increases to 2d6. At 9th level it increases to 3d6. The extra damage is not multiplied by critical hits and cannot be dealt to creatures that are immune to critical hits or are under concealment.

Evasion (Ex): At 2nd level, a hunter gains an uncanny ability to avoid danger. Any time a hunter makes a reflex save to take half damage, they take no damage. A hunter loses this ability in any situation where they are denied their dexterity bonus to AC.