Anatomist

The anatomist has a burning need to understand what makes the supernatural tick, and what better way to find out than by taking them apart? With a sharp knife and a practical mindset, they can soon learn all they need to know about the things that go bump in the night. Their skill with a scalpel and a needle also makes the anatomist a handy person to know when it comes time to patch up someone who has had a tangle with a goblin or two.

Recommended Professions: Doctor, Surgeon, Medical Examiner, Veterinarian

Hit Points - 9	Skill Points - 8

Class Abilities
Anatomy (Ex): An anatomist keeps record of every type of creature they have studied in detail, whether by actually dissecting a specimen themselves or by reading a sufficiently detailed anatomical description. With this knowledge, an anatomist can exploit the weak spots of any creature on that list. At 1st level, an anatomist gains +2 to rolls to confirm critical hits. At 3rd level, an anatomist gains +2 to hit. At 5th level, an anatomist expands the critical threat range on all attacks by one. At 6th level, an anatomist gains +4 to rolls to confirm critical hits. At 9th level, an anatomist increases their multiplier on all critical hits by one.

Robust Health (Ex): At 2nd level, an anatomist gains a +4 bonus to fortitude save against disease, as a consequence of their constant exposure to corpses.

Revive (Ex): At 10th level, an anatomist gains the ability to bring others back from the brink of death. An anatomist can revive a person who has died of shock, bringing them back to life with 1 hit point, provided they have not been dead for more than ten minutes. Reviving a person does not heal any injuries they might have sustained, and the revived person may subsequently die again if their injuries are not treated. A person cannot be revived more than once per day. Decapitation prevents revival.